CSAR Seminar
SPEAKER: Eric Shaffer, UIUC/CSAR
TITLE:
Mesh Processing Research at CSAR: Coarsening,
Quadrangulation, and Optimization
DATE: Tuesday, December 12, 2006
TIME: 12:00 Noon
PLACE: 2240 DCL
1304 W. Springfield Ave., Urbana, IL
ABSTRACT
I will give an overview of some of the current mesh processing research
being pursued at CSAR. The talk will focus on mesh coarsening,
quadrangulation of triangulated meshes, and mesh optimization. In work
sponsored by the Boeing Company, and in conjunction with Michael
Garland (Research Scientist at NVIDIA), we are developing a mesh
coarsening method that balances the geometric fidelity of the coarsened
mesh with element quality. Many popular mesh coarsening algorithms
produce approximations containing poorly shaped elements, and so are
ill-suited for scientific applications. The coarsening method I will
describe employs an error metric that induces an action similar to
Laplacian smoothing while generating a geometrically faithful
approximation. In addition to showing the results of some coarsening
experiments, I will talk about our efforts to improve the algorithm by
automating some parameter selection.
I will also describe our work on a method for quadrangulating a
triangulated surface mesh. Quadrangulations are the preferred surface
representation in many PDE problems, as well as computer graphics
operations such as texturing. I will describe the existing
quadrangulation algorithm, and discuss our attempts to make the
algorithm responsive to surface features and boundaries.
Finally, CSAR has a long-standing effort in the area of mesh
optimization, in which mesh element quality is improved via vertex
relocation. I will describe some results of applying our mesh
optimization software to meshes used in a commercial engineering
setting, and provide details about our current efforts to improve the
scalability of mesh optimization methods.