Interface propagation
Interface propagation
(a.k.a. front tracking) is to track the location of the interface given
the speed of motion at points on the interface. This problem has
numerous
applications in computer simulations of multiphysics systems, computer
aided design, and computer graphics. The problem is particularly
challenging
because the interface can undergo singularities and/or topological
changes.
We are developing a new method for interface propagation, which
delivers
higher efficiency and better accuracy compared with existing methods
(namely
the level set method and the marker particle method), and which also
detects
and handles singularities and topological changes. The method has been
implemented for two-dimensional problems and its extension to
three-dimensions
is underway.
Visualizations of Surface Propagation
Colors indicate the nodal displacements compared to the original mesh. Click on images to see movies in MPEG
format.
ACM Rocket
(850KB)
71.5% burn back of
unstructured fluids (Rocflu's)
surface
mesh with constant regression rate on the propellant surface (inner
cylindrical and conic patches) and zero
rate along the case and the head and aft ends. QuickTime Movie is also available (4.3MB).
(850KB) Movie from
same simulation as above, with
glyphs depicting nodal
displacements. Seemingly chaotic initial displacements attests
that the mesh is moved numerically instead of analytically.
(710KB) 59.5% burn-back of
unstructured solids (Rocfrac's)
surface
mesh with constant regression rate along propellant's (inner)
surface and zero rate along the case (outer cylinder).
(710KB)
Movie from same simulation
as above, but showing only the inner surface with
glyphs depicting nodal
displacements.
Star Slice
(580KB)
Regression of star slice
with constant burning rate conforming to entropy-satisfying Huygens'
principle, in which the lower corners of the slots are rounded
out. QuickTime Movie is also
available (4.5MB).
(580KB)
Regression of star slice
in a convective motion, in
which the slots remain sharp.
All results were obtained using Rocprop's
face-offsetting method.
Visualizations were done using Rocketeer
1.3.5, and converted into MPEG using ImageMagick with mepg2codec. QuickTime
movies were generated using QuickTime 6 Pro for Mac
OS X. Xiangmin Jiao.