Interface propagation

Interface propagation (a.k.a. front tracking) is to track the location of the interface given the speed of motion at points on the interface. This problem has numerous applications in computer simulations of multiphysics systems, computer aided design, and computer graphics. The problem is particularly challenging because the interface can undergo singularities and/or topological changes. We are developing a new method for interface propagation, which delivers higher efficiency and better accuracy compared with existing methods (namely the level set method and the marker particle method), and which also detects and handles singularities and topological changes. The method has been implemented for two-dimensional problems and its extension to three-dimensions is underway.

Visualizations of Surface Propagation



Colors indicate the nodal displacements compared to the original mesh. Click on images to see movies in MPEG format.


ACM Rocket







Star Slice





All results were obtained using Rocprop's face-offsetting method. Visualizations were done using Rocketeer 1.3.5, and converted into MPEG using ImageMagick with mepg2codec. QuickTime movies were generated using QuickTime 6 Pro for Mac OS X. Xiangmin Jiao.